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When the remote colony of Dunest is in danger of eradication, three heroes answer the call...

There may be enemies behind every corner, and utmost peril at every turn, but together you can overcome any obstacle...

...As long as you can survive each other.

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Dive into the lawless world of Carnage in Space, from the unique viewpoint of one of three very different heroes! Together, it's all they can do to keep the peace while staying one step ahead of countless factions that are all after their collective heads! Use your unique skills with a variety of colorful weapons to adjust your strategy and take on a world full of hostile forces and other unknown dangers. But beware - the greatest threats don't always come from outside.

Carnage in Space: CRUCIBLE is a fast-paced, challenging, endlessly customizable action platformer, and the sequel to Carnage in Space: Ignition.

FEATURING

  • Multiple playable heroes with vastly different techniques and special abilities!

  • Tons of unique weapons and upgrades to collect and experiment with!

  • A branching story with multiple endings!

  • Endless* combinations of characters and items to suit any play style!

  • Loads of side content and additional story content!

  • Classic SNES-style pixel art to get your retro gaming fix!

  • Far more than your recommended daily dose of sarcasm**!

STAY IN TOUCH

If this sounds like the game for you, then be sure to smash that Follow button to be the first to hear how the game is progressing, and to get the first shot at new demos!

If you want to learn more about Carnage in Space or try it out now (and you know you do***), don't forget to check out the first game as well.

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  • *Not actually endless

  • **Your sarcasm tolerance may vary

  • ***MM//Productions is not legally responsible if you do not actually want to check out MM//Productions media. Some restrictions may apply.

#action #platformer #scifi #retro



teen
Cartoon Violence
Fantasy Violence
Animated Bloodshed

With the new finalized graphics, that volcano is starting to look a little *spicier*.

I don't know why our spiky boy is so shy about hopping in the magma - those bugs seem to be having the time of their lives!

What was that about the next chapter getting "heated"?

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Volcano mechanics in action! Ignore the obvious placeholder graphics while you try to avoid melting.

Let it not be said that Nightmare is the only one with a cool air mobility tool!

This is the grappling hook - it lets you snag nearby walls or enemies for a lightning-fast approach! It should make a very versatile tool for Tuhrahkkkii's kit.

The Cool Stuff continues!

The Move List / instructions page tells you what all your moves are! You can also find some handy tips to help you elevate your combat from noob to pro level.

Definitely check it out if you feel lost!

Here's the first glimpse of the Cool Stuff of 2024: The redesigned pause screen!

This is a much prettier, and (hopefully) more intuitive way to change your gear mid-level.

And yes, this is based on that mockup from earlier - it was too good to leave out.

Happy 2024, Jolters!

I've got a lot of cool stuff planned for this year, and I can hardly wait to show it to you!

For now, Tuhrahkkkii's Chapters 1-3 are all (re)done.

Tune in next time, when things start to get a little... HEATED.

Merry Christmas everybody!

Cutscenes for Tuhrahkkkii's chapter 1 & 2 are now done, so that's about 1/3 of the story for Phase 2 complete.

Also, I made a balance pass to the final boss. Perhaps I'll show off to you some time this coming month.

Unfortunately, I've hit a creative block writing story content.

So what's the best cure for creative block? Doing something else!

So here are some design concepts I'm playing with for an eventual sequel.

Design notes below \/

Tunes & Tweaks (v1.1.0 update)

Hello players! Welcome to our first post-release update! Phase 2 (the Tuhrahkkkii update) is still ongoing, but in the meantime I've got lots of things worth releasing a new build for.

Time for a little something different!

Here's an earlier boss that I've never shown off here before. In case you can't tell, she's VERY hard and I've died to her many times.

I've done some re-balancing work lately, but it's still not going to be easy.